VAT 3.0 geometry spiking intermittently in Unreal

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I have a piece of soft body geometry that doesn't spike in Houdini, but a small part of it does in Unreal.
Any ideas why this may be happening?

point count: 38916
texture size: 8192
frame length: 1000
UE 5.0.2

UPDATE: Restarting Unreal fixes this issue.




I am going to try splitting the position up into two textures and see if that works.
Edited by geordiemartinez - 2022年6月25日 01:11:48

Attachments:
2022-06-24_17-05-30.png (1.7 MB)

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UPDATE: restarted Unreal 5.0.2 and it seems to have fixed it.
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