I have a piece of soft body geometry that doesn't spike in Houdini, but a small part of it does in Unreal.
Any ideas why this may be happening?
point count: 38916
texture size: 8192
frame length: 1000
UE 5.0.2
UPDATE: Restarting Unreal fixes this issue.
I am going to try splitting the position up into two textures and see if that works.
VAT 3.0 geometry spiking intermittently in Unreal
716 1 1- geordiemartinez
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- geordiemartinez
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