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- johnlahu74
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Hi i'm trying to use some mask created with heightfield erode to generate some terrain textures, when i import "sediment" using user_data_rgb node inside arnold shader network i cannot see the mask. Can someone give some suggestion why this is happening? the sediment mask is successfully created since i can also see it in the attribute vop and spreadsheet geometry. Thanks
Edited by johnlahu74 - 2022年8月31日 07:29:44
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- jsmack
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- johnlahu74
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- 6 posts
- Joined: 9月 2021
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