Houdini

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Hi i'm trying to use some mask created with heightfield erode to generate some terrain textures, when i import "sediment" using user_data_rgb node inside arnold shader network i cannot see the mask. Can someone give some suggestion why this is happening? the sediment mask is successfully created since i can also see it in the attribute vop and spreadsheet geometry. Thanks
Edited by johnlahu74 - 2022年8月31日 07:29:44

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I don't know about arnold, but is there a 'user data float' node?
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jsmack
I don't know about Arnold, but is there a 'user data float' node?

I have tried this node also but it didn't work
Thanks for replying.
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