How to render pyro and flip in the same SOP?

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Basic Question. I have now have a SOP flip and a SOP pyro in the same geometry node.
I'm just adding mist to the geometry liquid.
How do I render them with different materials?
Right now I have them in a merge node as the last step.
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I guess you could either use a SOP material node, or object merge them into other separate geometry nodes that you use to render if you want to set the material on object level.
Technical VFX artist @ Housemarque / Sony Interactive Entertainment
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Thanks. I tried both of the ways. I think it felt like a better way to have 2 geom nodes. That way it is easier to filter what lights will light what. In this case I think I want a dedicated light on the mist and one on the liquid.
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