Query HDAs needing recook in Unreal

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11 posts
Joined: 12月 2016
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Hello,

I'm debugging some HDAs in Unreal. Is there a way to query which HDAs are trying to recook? I've paused cooking, and I'd like to identify which actors are trying to recook. I've seen the following message in the output log:

LogHoudiniEngineRuntime: Display: Parameters need update for component: Asset/Path/Level.Layer:HoudiniAssetActor_UAID_#.HoudiniAssetComponent

Are there any existing commands to query Houdini Engine for HDA Actors with parameter or input changes?
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534 posts
Joined: 9月 2016
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Hi,

No, we don't have any command available for that.
The only solution would be to really on the logs, or to place breakpoint in the plugin's code.
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