Hello,
I have a findshortest path between points on a mesh, I want the path to deform (stick) to its deforming mesh (same polycount as its a vellum ballom)
any ideas?
many many thanks!
Point deform a find shortest path on a deforming mesh
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- Onyro
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- Onyro
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- Tanto
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- Onyro
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- animatrix_
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You don't need to point deform, you can just attrib copy using origpt point attribute created before the sim:

Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]

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