Point deform a find shortest path on a deforming mesh

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Hello,

I have a findshortest path between points on a mesh, I want the path to deform (stick) to its deforming mesh (same polycount as its a vellum ballom)

any ideas?
many many thanks!
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here is the file example...
i want the findshortest path to stick to the vellum object without recomputing each frame... any ideas? thank you so so much.

Attachments:
FindShortest_path_OnVellum.hiplc (559.3 KB)

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Hello, a point deform should do the trick.

Attachments:
FindShortest_path_OnVellum_pointdeform.hiplc (570.9 KB)

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YOU ABSOLUTE STAR!!!!!! thank you thank you thank you!!!!
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You don't need to point deform, you can just attrib copy using origpt point attribute created before the sim:

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