I'm making viewport selections by attribute. Then, in viewport context, creating a SOP w/ my selection (BLAST in this specific instance). Instead of the group parm of the SOP relaying the attribute selected (@Attr=123 @Attr=456), Houdini is truncating by primitive number.
The below image reflects how I'm making my viewport selection. Selecting by primitive attribute titled "id"
This is what the group parm of the blast SOP reads in this specific example. With prim numbers, not attribute selection
Is there a way to force Houdini to respect the attribute selection and not translate it into primitive numbers on SOP creation? What I'd like the group parm of the SOP to read (in this instance) would be - `@id=1208 @id=1209 @id=1210 ......`
I just made a demo scene to share with you, tried to recreate the issue again... could not. One-hand, I'm confident that I'm not losing my facilities, on the other, it seems to be working now.
Will post here if it happens again. Glad I took screen shots in the OG post to make me feel sane!
I think we are ALL INSANE here, using Houdini. Insanely awesome that is.
Also, it just happened on the creation of a new blast sop w/ selection in the viewport. I was incorrect in saying it wasn't impacting new blast node creation based on viewport selection.
Does this warrant a bug submission or just something that Houdini does once in a while? Thanks.
UPDATE: Submitted a bug report to SESI. Support Ticket: #131246