I am using the flip SOP and flip boundary SOP to source my geo which has a initial velocity but I can't find a way to inject it on the source as an initial velocity attribute, does it need a velocity field for that or can it can sample it's points velocity? is there a easy way to do that?
And how to apply attributes on just born particles?
Thanks?
Flip boundary SOP velocity from geometry source
780 4 1- mzigaib
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- mzigaib
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In the old setup if I just have velocities on the source points on SOP level it carries to the just born particles in the sim DOP, with the new Flip SOP I could not find a way to do that since it is all encapsulated in to the Flip Boundary sop.
Is there a way to carry the velocities through without having to hack it?
I hope there was more control on this new workflow since I prefer to use those SOP DOPs tools, but unfortunately for the Flip SOP tools I am finding hard to use it.
Is there a way to carry the velocities through without having to hack it?
I hope there was more control on this new workflow since I prefer to use those SOP DOPs tools, but unfortunately for the Flip SOP tools I am finding hard to use it.
- mzigaib
- Member
- 951 posts
- Joined: 4月 2008
- Offline
- mzigaib
- Member
- 951 posts
- Joined: 4月 2008
- Offline
- mzigaib
- Member
- 951 posts
- Joined: 4月 2008
- Offline
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