Can someone explain the principle behind the DOP motion node
716 1 0- EP nineteenma
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- Enivob
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Do you mean the performance becomes poor? The motion node doesn't support deforming geometry, only transformation. That's why it's faster. If your collision object's mesh isn't deforming, use motion, if it is deforming, use a FileCache to pre-convert each frame to a VDB for better performance rather than having to convert every frame on-the-fly. That's why the Collision object shelf tool generates the node.
Edited by Enivob - 2023年8月28日 14:55:59
Using Houdini Indie 20.0
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Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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