FBX export with instances? How?

   2841   3   1
User Avatar
Member
2 posts
Joined: 5月 2017
オフライン
Hello everyone,
I'm having some trouble setting up a FBX export with instances. I know that Houdini FBX export supports them but I can't manage to actually do it. I've tried copyPoints and instance attribute but no luck.

Does anyone have a working example? Thanks
User Avatar
Member
251 posts
Joined: 5月 2017
オフライン
i imagine USD could do that? not sure about fbx :S
https://twitter.com/oossoonngg [twitter.com]
User Avatar
Member
2 posts
Joined: 5月 2017
オフライン
I'm exporting to Unity so I kind need FBX :/

Houdini documentation says it's supported and other DCC-s (max/maya) can do it....so I guess it's doable.
User Avatar
Member
654 posts
Joined: 8月 2014
オフライン
"ROP glTF Output" supports instancing right from the SOP level (via packed primitives). Import in Unity can be accomplished with one of the available glTF import plugins.
Edited by ajz3d - 2023年10月12日 19:29:50
  • Quick Links