Artur J. Żarek
ajz3d
About Me
専門知識
Generalist
INDUSTRY
Design | Gamedev
Houdini Skills
ADVANCED
Python
INTERMEDIATE
Procedural Modeling | Digital Assets | Solaris | Karma | PDG | VEX
BEGINNER
Environments | Character Rigging | Motion Editing | Animation | Hair & Fur | Cloth | Lighting | Pyro FX | Destruction FX | Realtime FX
Availability
I am available for Full Time Work
Recent Forum Posts
Does H22 change how 456.py works? 2026年9月9日17:23
Vulkan issues with baked GSplats' GS_Alpha attribute 2026年8月16日16:03
I think something's broken with how Vulkan viewport renders alpha of baked gaussian splats. Simply speaking, alpha is rendered as a uniform color. Instead of acting like Alpha attribute, GS_Alpha uses currently selected Color Scheme's background color as its background, effectively obscuring all geometry and guides that are behind gaussian splats. Is this a known problem?
Baker's UV Boundary Filling and custom attributes 2026年8月15日17:50
Hello Alex, thanks for your reply.
I had this problem in H21.0.368 (production build), but I just checked and I don't see it anymore in 22.0.406 daily build. That is, if I drop a fresh instance of Bake Geometry Textures COP (Cop/bakegeometrytextures::2.0), because the old instance of this operator, which I have in my scene, still fails to compute UV boundary filling for custom attributes - at least for Cd. So, I believe you guys have already fixed it.
I had this problem in H21.0.368 (production build), but I just checked and I don't see it anymore in 22.0.406 daily build. That is, if I drop a fresh instance of Bake Geometry Textures COP (Cop/bakegeometrytextures::2.0), because the old instance of this operator, which I have in my scene, still fails to compute UV boundary filling for custom attributes - at least for Cd. So, I believe you guys have already fixed it.