Artur J. Żarek
ajz3d
About Me
専門知識
Generalist
INDUSTRY
Design | Gamedev
Houdini Skills
ADVANCED
Python
INTERMEDIATE
Procedural Modeling | Digital Assets | Solaris | Karma | PDG | VEX
BEGINNER
Environments | Character Rigging | Motion Editing | Animation | Hair & Fur | Cloth | Lighting | Pyro FX | Destruction FX | Realtime FX
Availability
I am available for Full Time Work
Recent Forum Posts
Does H22 change how 456.py works? 2026年9月12日14:26
akihito20x0No, but I was wondering about a scenario where two packages had the same file (in the same path of the package's directory structure), like
Do you have two or more packages that have 456.py?
456.pyfor example. In other words - which package would overwrite such file belonging to another package. I checked the docs, and it turns out that by default, packages are processed in alphabetical order, but we can alter this order by manually inserting process_orderkeyword in JSON files of each package:https://www.sidefx.com/docs/houdini/ref/plugins.html#package_order [www.sidefx.com]
So it's good to know that we have some means of resolving this kind of conflicts, which are silent, because we're not notified about which package overwrites the content from another package when it's loaded.
Does H22 change how 456.py works? 2026年9月9日17:23
Vulkan issues with baked GSplats' GS_Alpha attribute 2026年8月16日16:03
I think something's broken with how Vulkan viewport renders alpha of baked gaussian splats. Simply speaking, alpha is rendered as a uniform color. Instead of acting like Alpha attribute, GS_Alpha uses currently selected Color Scheme's background color as its background, effectively obscuring all geometry and guides that are behind gaussian splats. Is this a known problem?