whichparameter?I have some areas of my model (placed at the last UDIM tile) for which I need to change only the base color. I'd like to avoid duplicating the material just to alter this small detail.
whichparameter?udim_tilefor each SOP primitive (using Labs UDIM Tile Number SOP). Then I read this attribute with Mtlx Geometry Property Value VOP and compared it with my target UDIM (the one I want to be using a different base color) with Mtlx If Equal VOP.
tamteThanks for pointing this out, Tamte. Indeed, this solution feels more elegant and theoretically should work, but for some reason it doesn't and I'm currently trying to figure out why.
you should be able to just use MtlX UDIM Patch node directly in the shader to get UDIM number from provided texture coordinate value