Change Collider type in Houdini for HDA

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Joined: 11月 2022
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Hi there,

I'm setting custom collision from LODs for my mesh. By default, Houdini Engine will set the collision type as Complex Collision which works fine inside the engine. Now, I wanted to somehow flip my collision type from Complex to Convex Hull, so it will appear as simple collision inside the engine (I know I can do it manually in UE but I want to keep things procedurally).

thank you
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