Deform geometry to particle path

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I have the basis of a set up to deform geometry along particle paths, I'm running into a snag when I try to loop over copied geo with a variants. Possibly I need to do do it all inside one for-each loop, but I haven't figured out a way to accomplish that yet, any advice is much appreciated! Hip file attached
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geo_deform_to_POP_path_1.hip (655.0 KB)

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The path deform has a piece attrib where you can match what you want to deform, so on your trails add a name attrib that matches the pieces that you are copying. Not need for a for each loop.
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Doh! yeah, that totally works. Thanks a million
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