Does anyone has this issue where playing the flip sim using the flip SOP is much faster than caching it locally?
If I play my sim each frame takes less than 30s if I cache using the file cache each frame is taking more than 1 min.
Any tips?
Playing flip sim much faster than caching
410 1 1- mzigaib
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- 953 posts
- Joined: 4月 2008
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- mzigaib
- Member
- 953 posts
- Joined: 4月 2008
- Offline
I Think I figure it out, it seems that anything that is connected to the sim like collisions or a guide ocean and everything upstream is going to be calculated per substep frame I just don't know why this do not occur when you are playing it not when you are caching it, so saving everything upstream to disk seems to alleviate the issue.
Even if you use a timeshift before the flip sop nodes with a static collision won't stop to make it calculate everything upstream you need to cache it or specify on the frame activation to not calculate or it wont work.
I wish I had a easier way to specify a limit the subframes calculation upstream just on those inputs.
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