Hi everyone i tried since a lot of time to orient normal of points perpendicularly to his edge but as you can see on the screens the normals aren't perpendicular
in red you can see what i want to have, it's starting to drive me crazy
how to orient normal in a line closed geometr
586 3 1- Nicromell
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- Jikian
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- animatrix_
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Hi,
Here is one way:
Create tangent vectors using PolyFrame SOP (Style = First Edge), then rotate the vectors around an arbitrary up vector:
Here is one way:
Create tangent vectors using PolyFrame SOP (Style = First Edge), then rotate the vectors around an arbitrary up vector:
matrix3 M = ident ( ); rotate ( M, radians ( -90 ), { 0, 1, 0 } ); @N *= M;
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- Nicromell
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- Joined: 5月 2023
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Jikian
Try this.
animatrix_
Hi,
Here is one way:
Create tangent vectors using PolyFrame SOP (Style = First Edge), then rotate the vectors around an arbitrary up vector:matrix3 M = ident ( ); rotate ( M, radians ( -90 ), { 0, 1, 0 } ); @N *= M;
Hi thanks you two for your response each way is working good I'm glad !
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