Updating RBD collisions with changing geometry

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Pyro disintegration [vimeo.com]

Any tips on how to update RBD collisions with changing geometry at every timestep? As you can see in the clip the geometry should continue to collapse in on itself as the fracture pieces shrink away to nothing, any ideas on how I would go about implementing that with the Bullet solver? Thanks!
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Video down.
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Weird, it should work now...
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