CHOP by Attribute

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Hi people!

I searched a lot before asking the question here. Got some messy old solutions...
So, how to control Jiggle/Spring/Whatever_Chop strength with my point attribute, is there some elegant solution?

Thanks!
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you could do some CHOP math if you care about solving it in CHOPs

but easier may be to just use Blendshape SOP to blend between original and CHOP modified P using mask attribute
Tomas Slancik
FX Supervisor
Method Studios, NY
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tamte
you could do some CHOP math if you care about solving it in CHOPs

but easier may be to just use Blendshape SOP to blend between original and CHOP modified P using mask attribute
Thanks man, the second way looks heavier to compute but it easier, right
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shouldn't be heavier to compute, probably quite the opposite
Tomas Slancik
FX Supervisor
Method Studios, NY
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