I have some agents that are a bit long, and when they take a sharp turn they look too stiff and unnatural.
Is there a way to conform their skeleton along the curve of their individual path, without replacing the current animation state they are in?
Looking to conform a crowd agent to it's path
239 0 0- DennisN
- Member
- 7 posts
- Joined: 9月 2022
- Offline
-
- Quick Links