Is it possible to get rid of the polygonal walls the ocean procedural puts on? At shallow camera angles it makes the whole thing flicker? I guess I could make the whole thing bigger, it just seems more logical to not render the walls
Thanks
Simon
polygon sides on guidedoceanlayer_fluidinterior_extended
641 0 1-
- Crossply
- Member
- 4 posts
- Joined: 11月 2016
- オフライン
-
- Quick Links