I want to animate diving into water. But I'm facing the problem because from the inside we dont get proper reflections and refractions. It looks like redshift materials doesn't have double side material option. I tried same setup in blender and it works perfect. I could flip normals when camera dive into water but I hope there is better solution?
hmmm... I haven't used redshift in years but, in Arnold there's a material setting to activate "internal reflections". If you don't have that, it might be about ray depth. Just throwing some ideas...