Getting the blocky SDF look as polygons
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- Tanto
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While setting up a scene, I ended up rendering a SDF vdb as is in Karma, and I love the blocky look I get. I could really use this as a basis going forward, but I'm having trouble converting it to polygons without getting a smooth result. My impression is that I would need to convert it to a mesh that surrounds all activated voxels without any smoothing. Any idea how I could get that?
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- CYTE
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- Joined: 2月 2017
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- Tanto
- Member
- 542 posts
- Joined: 11月 2016
- オンライン
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- Konstantin Magnus
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- 720 posts
- Joined: 9月 2013
- オフライン
The VDB visualize tree node creates boxes on 'active voxels':
https://www.sidefx.com/docs/houdini/nodes/sop/vdbvisualizetree.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop/vdbvisualizetree.html [www.sidefx.com]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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