Philipp von Preuschen

CYTE

About Me

専門知識
Freelancer
INDUSTRY
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Hamburg, Germany
ウェブサイト

Houdini Skills

ADVANCED
Procedural Modeling  | Animation  | Lighting
INTERMEDIATE
Environments  | Digital Assets  | Character Rigging  | Cloth  | Pyro FX  | Fluids  | Destruction FX  | PDG  | VEX

Availability

I am available for Freelance Work

Recent Forum Posts

Take functionality missing in H22? 2026年7月31日3:25

I (mostly Claude) created this radial menu Python script to create a radial menu to switch takes. I think it's handy.
To use it create a new radial script menu and paste this in.


import hou
import radialmenu

PAGE_SIZE = 7
MORE_SLOT = 7

def build_take_menu(parent_take=None, offset=0):
    root_take = hou.takes.rootTake()
    if parent_take is None:
        parent_take = root_take
    current_take = hou.takes.currentTake()
    menu = {}

    # Include parent_take itself first (so it's directly selectable),
    # then its children. This applies at the top level (parent_take ==
    # root_take) and equally for any submenu of a take that has children.
    all_items = [parent_take] + list(parent_take.children())

    page_items = all_items[offset:offset + PAGE_SIZE]
    has_more = (offset + PAGE_SIZE) < len(all_items)

    for i, take in enumerate(page_items):
        label = ("* " if take == current_take else "") + take.name()
        # The take this submenu belongs to should be directly selectable
        if take == parent_take:
            menu[i] = {
                "type": "script_action",
                "label": label,
                "script": lambda take=take, **kwargs: hou.takes.setCurrentTake(take)
            }
        elif take.children():
            menu[i] = {
                "type": "script_submenu",
                "label": label,
                "script": lambda take=take, **kwargs: build_take_menu(take, 0)
            }
        else:
            menu[i] = {
                "type": "script_action",
                "label": label,
                "script": lambda take=take, **kwargs: hou.takes.setCurrentTake(take)
            }

    if has_more:
        remaining = len(all_items) - (offset + PAGE_SIZE)
        menu[MORE_SLOT] = {
            "type": "script_submenu",
            "label": "More... ({})".format(remaining),
            "script": lambda parent_take=parent_take, next_offset=offset + PAGE_SIZE, **kwargs: build_take_menu(parent_take, next_offset)
        }

    radialmenu.setRadialMenu(menu)

build_take_menu()

skeleton snapping to Nulls 2026年7月22日12:14

I can confirm it's broken for me, too.

Is there a way to disable text anti-aliasing in Houdini 22? 2026年7月21日9:27

Have you tried increasing the global UI scale?

Cheers
CYTE