Warp geometry effect via curve tangent transfer

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Hey guys,
was trying to deform a grid using the transferred tangent from points of a curve to create a sort of warp effect in the proximity of an animated point traveling along the curve....this works well on a grid when the line is perfectly straight along Z axis, if I rotate the plane and the curve a little any addition to P.z does not pull actually correctly tangentially to the curve

Any suggestion on how to potentially solve this issue?
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