I am currently working on transferring animated data to an asset in the final output of a shot. I have generated a cache using a Geometry Sequence, but I would appreciate some guidance on the correct and most efficient method to transfer this cached or animated data to the final asset.
Additionally, I would like to know whether the same approach can be applied to simulation caches.
To help illustrate my workflow, I have attached a reference file for your review. I would be grateful for any suggestions or best practices you could share.
Thank you in advance for your support!
How to Transfer Animated Data and Sim Caches to Final Asset
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- gregjenings
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- Joined: 3月 2012
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