What's new in Houdini Engine for Maya

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New in 20.5.328
  • Fixed a regression introduced in 20.5.325
    Callbacks on the alwaysMergeInputGeometry, packBeforeMerge and preserveScale attributes would not be called, resulting in nodes being left in an inconsistent state.
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New in 19.5.1074/20.0.801/20.5.329
  • Reverted a change introduced in 19.5.1071/20.0.798/20.5.326.
    This change was intended to fix issues when launching Houdini from Maya with mismatched Python versions, however it caused issues with certain environments. If a user is having difficulties launching Houdini from Maya on Windows, they should instead first ensure that the Python version of Maya matches that of Houdini.
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New in 20.0.898/20.5.426
  • The Maya plugin can now display error messages from nodes in the script editor.
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New in 20.0.1057/20.5.585
  • Added support for Maya 2026.
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New in 20.0.1084/20.5.612
  • Added option to display verbose initialization information.
    You can now obtain more detailed output when starting the Maya plugin by setting the HOUDINI_MAYA_VERBOSE_SETUP environment variable to 1.
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New in 20.0.1168/20.5.696
  • Fixed an issue where the "View Assets in Houdini" menu item in the Maya plugin would fail to launch Houdini from Maya 2026.
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New in 20.5.703/21.0.455
  • Fixed an issue where including double quotes in a parameter's help string would cause it and the subsequent parameters to fail to be added in the Attribute Editor.
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New in 20.5.704/21.0.456
  • Dropped support for Maya versions older than 2022.
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