Controlling Droplet Movement | FLIP

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Joined: 8月 2024
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Hello everyone,

I’m working on a beer can animation and want to simulate condensation water with FLIP particles. The idea is that most droplets should remain almost static on the surface, while only a few slowly slide down.
What would be a good way to control the individual speed of the particles? Could attributes like mass or stickiness be used for this?

Any technical suggestions would be greatly appreciated!

Attachments:
drops on can01.jpg (274.8 KB)

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