Hi everyone, I’d really appreciate some help))
I’m using Wedge to bake textures from COPs, and I constantly test results in the Karma render.
When rendering, Karma creates a .rat copy of the texture and then keeps reading that .rat file on subsequent renders instead of the original texture. If I update the original texture, Karma still uses the old .rat, so the changes don’t show up. I end up making new file versions each time, which is inconvenient.
Is there a way to force Karma to always re-check the original texture (or to not create/use the .rat cache at all)? This behavior causes constant friction in my workflow. If anyone knows a solution, many thanks!
Karma texture lookups
234 1 1-
- MikhalovMaksym
- Member
- 1 posts
- Joined: 5月 2025
- オフライン
-
- spektra
- Member
- 29 posts
- Joined: 6月 2022
- オフライン
Try removing HOUDINI_TEXTURE_DISK_CACHE from environment variables or set it to native. This should skip generating .rat files.
https://www.sidefx.com/docs/houdini/ref/env.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/ref/env.html [www.sidefx.com]
-
- Quick Links

