Hi guys,
i want to bake a displ map from a highres to a lowres mesh and ran into a problem. Certain areas of the rendered Height Map are just black. So i jumped into the Cop Node and found that as soon as the lives outside the 01 UV range the texture seems to be clamped.
Is there a way around that behavior, did i miss sth obvious? Attached a Screenshot for clarification ->
Thanks in advance!
Bake Textures Clipping Problem
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- recomberlin
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- tamte
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from the picture it looks like this issue which has to do with uv.z if by outside of 01 you refer to that
https://www.sidefx.com/forum/topic/102134/#post-450065 [www.sidefx.com]
https://www.sidefx.com/forum/topic/102134/#post-450065 [www.sidefx.com]
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- recomberlin
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- Genbu
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