FBX texture import

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Joined: 5月 2024
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"Hello everyone,

I'm having trouble applying a texture to my model. I'm connecting the base color texture, but it's just being projected onto the model like a flat image, completely ignoring the UV map.

The uv attribute was originally on vertices. I tried promoting it to points and primitives, but that didn't help. I also deleted the shop_materialpath attribute from the primitives and same nothing.

What could be wrong? I downloaded the model from Sketchfab."
Edited by Lightgodlike - 2025年12月1日 17:24:12

Attachments:
Снимок экрана 2025-12-01 213018.png (1.8 MB)
Снимок экрана 2025-12-01 213301.png (1.8 MB)
Снимок экрана 2025-12-01 213349.png (1.9 MB)
Снимок экрана 2025-12-01 213447.png (1.5 MB)

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Joined: 12月 2017
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try promote your uv to "st" maybe..
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Joined: 5月 2024
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I figured it out, I just need to connect everything to the materials that the model author set but is it possible in Karma to assign a material by the shop_materialpath attribute through the material library or by assigning a material, only to objects with the shop_material attribute?
Edited by Lightgodlike - 今日 05:14:45
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