Hi there!
Very new user here to APEX (and Houdini) trying to switch over from Maya & Mgear for personal projects. I've been watching a lot of videos online to help me customise a working basic autobuilt rig with custom functionality but I seem to have fallen at the first hurdle.
I've seen a few videos about using a second input Apex graph to extract a character's rig, do some functionality, then update it. I've tried it a few times now, on my character and also a fresh scene in the latest builds on Mac (and Linux just to check) and it's the same so I must be doing something wrong.
The rig goes through the final autorig component like this video explains [youtu.be] but my rig gets emptied and I can't work out why.
I don't know if the way it's done in H21 is different or I'm just doing something stupid. Test file attatched incase it's useful.
Thanks in advance!
Michael

