Apex update & extractCharacterGraphs not working

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Hi there!

Very new user here to APEX (and Houdini) trying to switch over from Maya & Mgear for personal projects. I've been watching a lot of videos online to help me customise a working basic autobuilt rig with custom functionality but I seem to have fallen at the first hurdle.

I've seen a few videos about using a second input Apex graph to extract a character's rig, do some functionality, then update it. I've tried it a few times now, on my character and also a fresh scene in the latest builds on Mac (and Linux just to check) and it's the same so I must be doing something wrong.

The rig goes through the final autorig component like this video explains [youtu.be] but my rig gets emptied and I can't work out why.

I don't know if the way it's done in H21 is different or I'm just doing something stupid. Test file attatched incase it's useful.

Thanks in advance!
Michael

Attachments:
Screenshot 2025-12-30 at 23.09.28.png (768.5 KB)
Screenshot 2025-12-30 at 23.18.37.png (763.0 KB)
apexIssues_01.hipnc (434.9 KB)

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just disconnect the graphinput from the extract_character_graph
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Thanks Sanostol!

This was my first post on here so took a few days to get approved, I managed to fix it yesterday after realising my mistake with that. The first of many rookie errors I'm sure.

Cheers,
Michael
Edited by mwilde - 2026年1月2日 14:08:28
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great! have fun
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