CROWD: AGENT EDIT: offsetting an animation randomly

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Joined: 6月 2007
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Hello,
I've animated the head bone of the agents of a crowd with an Agent edit node, creating a simple keyframed animation.
Of course, they rotate the head at the same time.
I was wondering if, excluding the obvious way of grouping and using some agent edit nodes with various starting frame, there was a way to do it by using VEX or something else.
Thank you in advance.
M
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You can enable the "Use VEXpressions" toggle to vary the parameters per agent - the drop down menu has an example snippet for randomizing the rotation
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cwhite
You can enable the "Use VEXpressions" toggle to vary the parameters per agent - the drop down menu has an example snippet for randomizing the rotation

That is what I was looking for.
Thank you so much.
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