Hello,
I've animated the head bone of the agents of a crowd with an Agent edit node, creating a simple keyframed animation.
Of course, they rotate the head at the same time.
I was wondering if, excluding the obvious way of grouping and using some agent edit nodes with various starting frame, there was a way to do it by using VEX or something else.
Thank you in advance.
M
CROWD: AGENT EDIT: offsetting an animation randomly
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- thinkinmonkey
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