Cameron White
cwhite
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SideFX Staff
Since 10月 2012
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Recent Forum Posts
Copying motion clips between agents 2026年1月20日12:06
You can likely do this purely in SOPs using Agent Animation Unpack (output either a single motionclip, or a set of packed motionclips), and then use the Agent Clip SOP to import these into the other agent definition
In Python, there is a hou.AgentClip constructor that lets you make a copy of the clip for the other agent definition's hou.AgentRig
These both would require having matching skeletons / joint names for the joints that you want to copy animation between
In Python, there is a hou.AgentClip constructor that lets you make a copy of the clip for the other agent definition's hou.AgentRig
These both would require having matching skeletons / joint names for the joints that you want to copy animation between
Crowd- Agent transform issue after adding Agent Clip 2026年1月14日10:06
I think you could also likely just use the rest pose directly, rather than merging it into the capture skeleton
The input to the Agent from Rig SOP is just used as the agent's rest pose (e.g. the pose used as a fallback when there isn't any animation assigned to the agent) and doesn't need to be the capture pose
The capture pose can be wired into the third input of the Agent from Rig SOP when adding a shape
The input to the Agent from Rig SOP is just used as the agent's rest pose (e.g. the pose used as a fallback when there isn't any animation assigned to the agent) and doesn't need to be the capture pose
The capture pose can be wired into the third input of the Agent from Rig SOP when adding a shape
Crowd- Agent transform issue after adding Agent Clip 2026年1月13日15:20
Just a guess, but the capture pose output from FBX Character Import doesn't necessarily include all of the skeleton's joints, just the ones used for skinning
If that's the case, using it as the input to the Agent from Rig SOP means that the agent's skeleton will be missing some joints, which could explain animation issues
If that's the case, using it as the input to the Agent from Rig SOP means that the agent's skeleton will be missing some joints, which could explain animation issues