Game Art Pipeline for Custom Game Engine

   407   1   0
User Avatar
Member
37 posts
Joined: 10月 2017
オフライン
In this video, I quickly go over my full game art pipeline for character and environment assets:

https://youtu.be/brbSq54dGI8 [youtu.be]
Edited by eitch - 2026年1月24日 03:21:15
User Avatar
Member
9 posts
Joined: 10月 2025
オフライン
Looks interesting, I’m always curious how others structure their pipeline, especially for custom engines. For me the tricky part is usually getting assets optimized and consistent when moving from modeling to engine integration. Would be cool to see how you handle things like LODs, textures, and export workflow.
  • Quick Links