Ocean procedural and vorticity point attribute on the shader

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I have a procedural ocean with a masked flip sim surface and I want to add the vorticity attribute the geometry on top of the ocean shader mixing it and also I want that as a AOV, I tried with the conventional workflow adding the geometry property value mtlx with the vorticity attribute but I don't see it on the surface as I render.

Am I missing something?


Thanks.
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