How are we meant to use the Karma Texture Baker in Solaris with a UDIM asset?
Currently I have just a single mesh needing an AO baked out. It has 1001-1004 UDIMs
Am I missing something here? Based on the docs I should be seeing:
/Render/karmabake_1001/Products/product_1001_Oc
/Render/karmabake_1001/Products/product_1002_Oc
/Render/karmabake_1001/Products/product_1003_Oc
/Render/karmabake_1001/Products/product_1004_Oc
..from what I understand?
Rendering out I get the AO but only for 1001, even changing the default UDIM to 1002 it still renders 1001.
Any tips?
