The most important and strange thing is the mess with spaces, otherwise nothing will work. To convert to polar, select "image" in UVMap, and "texture" in UVSample. To convert back, it's the other way around: select "texture" in UVMap, and select "image" in UVSample. Why is that? Excellent question, but maybe someone smarter than me can answer it.
The arrows show where things will end up. The center of your texture at 40 will be to the left of the center in the new image; just a quick reference.
Please note that when collecting UV values from angle and length, it's best to connect the channels in reverse order. This way, the right side will stretch, but the twisted texture will be in the correct orientation, and the text will be read correctly. If you connect them sequentially, the top side will stretch, not the right side. This is convenient, but the texture will be mirrored, which can sometimes be very confusing for the result. So choose the option you need.

