So my cat gave me some inspiration, made a quick model, simple rig and animation. Slapped some vellum on top in combination with some custom skin slide tools. Then took it to karma and cops to render it out in a cartoony look.
Day 12 Time flies by fast! Got to try something new hooray!! First time working with muscle sim and took some time to figure out how to match the rig pose to the imported jumping animation. It was fun!
Today I took the opportunity to use MPM solver for the first time and it was soooo much fun! Apart from that I also got to explore how to drive the Karma Shader based on a point attribute.