I have a character with a skeleton (joints are aligned and ready), and I'm moving into weight painting and setting up joint limits. My issue is that I can't seem to find a straightforward way to enforce rotation limits within the Rig Pose node in KineFX.
I’ve tried the workaround suggested by AI: using two Attribute Wrangles (one before Rig Pose to define attributes like rot_min/rot_max, and one after to clamp the values). However, it’s not working as expected. While my display flag is on the Bone Deform node, I use Rig Pose to test the deformations, but the joints rotate freely (360 degrees) ignoring any constraints I try to set up.
I find it hard to believe that such a powerful package doesn't have a native way to enforce joint limits during the posing process.
My specific questions:
Is there a built-in way to define and enforce rotation limits so they are visible and active directly within the Rig Pose viewer state?
How do I make the Rig Pose node "aware" of these limits so it stops rotating at a specific angle (e.g., -30 to 30 degrees on the X-axis)?
Is the "Wrangle-sandwich" method still the standard, or is there a newer KineFX workflow for this in Houdini 21?
Any help or a pointer to the correct workflow would be greatly appreciated!

