I'm doing just an rnd/experimenting setup of a thing with lots of eyes that open/close based on the proximity of a target. My idea was to have a lid curve that bends based on the target and that would point deform the lid parts of the critter's geo. (It's okay if the blink isn't a nice arc--it will be run through vellum with an eyeball collider). This worked on small setups when it was just eyelids, but now that I have the whole critter the guide curves are not "catching" the lids. If I polywire the control curves it will warp the whole critter, but still not the lids. I've probably done something stupid, but I would love to know what that stupid thing is, if anyone can take a peek.
The target that controls the opening/closing is animated, so you can just scrub along the timeline to see it in action.
Point deforming eyelid issue
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- bentway23
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- tamte
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- bentway23
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- tamte
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I think it's more of an oversight on Point Deform
Tools that are able to match points or prims by attribute usually allow you to specify the attrib name in the UI
I'd personally not use "ids" as that's not descriptive of anything
i use "id" for individual points or prims for the purpose of matching them up, but if I need them for something more specific I try to give them more descriptive name, like "eye_id" or something
Tools that are able to match points or prims by attribute usually allow you to specify the attrib name in the UI
I'd personally not use "ids" as that's not descriptive of anything
i use "id" for individual points or prims for the purpose of matching them up, but if I need them for something more specific I try to give them more descriptive name, like "eye_id" or something
Edited by tamte - 2026年5月8日 15:24:15
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- bentway23
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