Good morning,
I've been playing around with bones and experimenting. One of my first notice are the parameters to scale the bones: uniform scale and bone lenght…that's it. In both case it uniformly scale the bones which is not the best thing to do a squash and stretch setup. I'm sure there is a way to scale all bone axis separetly, can somebody help me on this?
thanks!
Bone non uniform scale?
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- jrgauthier
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JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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- old_school
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- Joined: 7月 2005
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You use the Capture > Deform Region parameters to do this.
Manipulating the Capture Region works for both capture by proximity and by cregions. More specifically the Deform Region Scale parameters in X and Y.
This allows you complete freedom to alter the region without introducing any scale shears in to your hierarchy.
Manipulating the Capture Region works for both capture by proximity and by cregions. More specifically the Deform Region Scale parameters in X and Y.
This allows you complete freedom to alter the region without introducing any scale shears in to your hierarchy.
There's at least one school like the old school!
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