I'm trying to project a texture on to an object using the UV Project. I can't do it at SOP level due to that I only want one texture in my shader to be projected that way.
Therefore I use the VEX UV Project, however. Unlike the SOP UV Project, with this one I can't find any way to control the projection other than from the camera.
How do I project a 2D texture at VEX level with the ability to control the projection? Am I using the wrong node?
VEX UV Project placement [SOLVED]
4027 3 1- xtimmyx
- Member
- 166 posts
- Joined: 10月 2008
- Offline
- Ondrej
- スタッフ
- 1072 posts
- Joined: 7月 2005
- Offline
- xtimmyx
- Member
- 166 posts
- Joined: 10月 2008
- Offline
Ondrejxtimmyx
I'm trying to project a texture on to an object using the UV Project. I can't do it at SOP level due to that I only want one texture in my shader to be projected that way.
You should still be able to do it at the SOP level using layers. See the layer SOP.
Thanks, that did the trick! I was able to use the Layer SOP to create an alternative UV map, then I used a Shading Layer Parameter in my shader to pick that specific UV map for my texture.
However, it would still be nice to be able to do these projections in the shader without using the Layer SOP on every object with the shader (which in this case luckily is just one). Anyone got a suggestion for that?
- xtimmyx
- Member
- 166 posts
- Joined: 10月 2008
- Offline
-
- Quick Links