Just a quick question here:
Whats the different ways to shade particles?
these i'm aware of:
spirits
lines, spheres tubes, etc in mantra
metaballs or other geo copied on the particles
is there away to shade them as volumes? like hypervoxeles in LW ?
thanks!
particle shading
3770 2 1- klasse
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- danBode
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You can also render the particles as points, by checking Render As Points on the Geometry node containing the particles. I believe this is the fastest way to render particles in Mantra. I don't know much about LW's hypervoxels, but rendering as points can be used to create interesting volumetric effects.
Dan
Dan
- stevenong
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