applause for the SideFX team from Croatia. Great work, I hope to join your customers soon (finances permitting).
Best regards,
Igor
H10-stunning!
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Wolfwoodsjyie0303
Multithreading still does not work.
Will it be implemented in this version?
Umm. Which aspect of multithreading? What part of Houdini? Mantra? DOPs? COPs?
Such as in liquid simulation.
There seems to be no speed difference between Dual core and Quad core PCs and the CPU usage is 50+% for Dual core and 25+% for Quad core.
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- wolfwood
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sjyie0303Wolfwoodsjyie0303
Multithreading still does not work.
Will it be implemented in this version?
Umm. Which aspect of multithreading? What part of Houdini? Mantra? DOPs? COPs?
Such as in liquid simulation.
There seems to be no speed difference between Dual core and Quad core PCs and the CPU usage is 50+% for Dual core and 25+% for Quad core.
Certain aspects of the Fluid Solvers are multi-threaded some aren't, a simple test will reveal this. My dual core machine will jump between 80% usage and 50% usage during a heavy sim.
if(coffees<2,round(float),float)
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Yep!
congratulations sidefX! I'm just playing with the new IPR and I gotta say it's soo amazing and fun to work with! It's makes one of the best render engine even better!
thanks!
congratulations sidefX! I'm just playing with the new IPR and I gotta say it's soo amazing and fun to work with! It's makes one of the best render engine even better!
thanks!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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el_diablo
applause for the SideFX team from Croatia. Great work, I hope to join your customers soon (finances permitting).
Best regards,
Igor
SideFX team from croatia ? I am from slovenia, can you tell me more about that ? It is great to know that you guys are helping in development of greatest piece of software ever devised.
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