in fact what i was searching for is bump mapping in houdini , so after some searching and tests, i got confused …
because i created a burlap material directly from the material palette and inside it i just replaced the displacement vex node with a bump map node
the render result still looked like a displacement though
(the edges of the geometry didn't keep unchanged), then i entered inside that bumo map nodeand i found there is a displacement node inside

.can anyone please explain to me displacement vs bump in houdini ? and clarify things about what i did?
Best Regards

