Export camera from 3Dmax to Houdini.

   4291   3   0
User Avatar
Member
3 posts
Joined: 12月 2008
オフライン
Confronted with the problem that *. fbx is not imported animated focus camera. Transform imported fine, but the focus is not imported. I wanted to save the animated curve in Graf Editor from 3Dmax and drag it in Houdini, but either it is not possible, or I do not know how. Because animation saves in the format *. xaf, but not in *. chan, etc. Perhaps someone is using both the package and know how to solve this problem?
I do not want to draw the curve each frame by hand in Houdini …
Help me please ! :cry:

PS: Sorry, I have bad English.
User Avatar
Member
229 posts
Joined: 5月 2006
オフライン
i dont know how the .xaf format looks like, but if it is just a bunch of numbers in plain text i guess you can write a tiny script that converts it into a .chan file!

Seb
User Avatar
Member
120 posts
Joined: 7月 2009
オフライン
Not sure I follow your issue exactl.. if you have a curve that you want to import to houdini from 3ds max it should work as a .fbx, also you cna save it as an .obj, .ige and others and import to houdini as geometry
User Avatar
Member
3 posts
Joined: 12月 2008
オフライン
The solution of the problem here. Thank you all for participating.

http://forums.odforce.net/index.php?/topic/9552-export-camera-from-3dmax-to-houdini/page__gopid__62883&#entry62883 [forums.odforce.net]
  • Quick Links