I'm trying to assign the skin weights to a model from textures.
The model and rig was originally setup in Maya, but I'm transferring the scene over to Houdini; trying to take advantage of Houdini's file referencing.
The model is coming in through a file node and it's dynamic, therefore the skin weights have to be dynamic. I want to be able to assign a weight map (single channel texture) per bone to control weighting, so I can dynamically swap the textures and the model.
Any help would be appreciated, or other ideas to accomplish the same goal. Thanks.
Skin Weight Transfer with Textures
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