I have an animated, static, deforming, object and a particle fluid setup.
The bottleneck in my sim is the generation of SDF, so I thought I'll just go and write it to file from a isooffset SOP, then read it in DOPS by setting the File Mode to “Read Files” but ho, behold!, my DOP network keeps recalculating the SDF.
Am I doing something wrong?
ParticleFluid SDF
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