Hi,
I have a couple of copied objects which fall into surface points of another object.
I am trying to alight the normal of the copied objects to the ones in the surface points.
Does any one out there have a good solution ??
:roll:
Thanks
Point normal blending
2140 2 0- Alfie_7
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- stronglikebool
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- Alfie_7
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The copy SOP show's good results when the objects are copied directly onto its surface, but in this case the instances land on the object surface.
I have tried using point to transfer the normals from the object to the instances, but the instances approach the object facing in the wrong direction.
I need the instances to align to the normals of the object as the approach it…
I have tried using point to transfer the normals from the object to the instances, but the instances approach the object facing in the wrong direction.
I need the instances to align to the normals of the object as the approach it…
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